Games Art production since 2011
AAA console games / VR games / Mobile games
Unity3D / Unreal / 3dsmax / Substance / JIRA / Agile Scrum
Senior Art position in IFUN Games Singapore
• Senior Artist for mobile game (unannounced)
Senior Art position in Gamelogic Pte Ltd
• Senior Artist for mobile game (unannounced)
Senior Art position in Sandbox VR:
• Senior Artist for next-gen Location-Based VR Game (unannounced)
2 years Art Lead position in indie startup, 3 stylized Mobile games:
• Lead Artist for BattleSky Brigade: Tap Tap
• Lead Artist for BattleSky Brigade: Tribes (unreleased)
• Freelance Artist for BattleSky Brigade: Harpooner
5 years Art position in Ubisoft, 5 open-world AAA console games:
• Artist for Assassin's Creed Origins (manages Chengdu art outsource)
• Artist for Skull and Bones (unreleased)
• Artist for Assassin's Creed Rogue
• Junior Artist for Assassin's Creed IV: Black Flag
• Junior Artist for Assassin's Creed III
4 years education in Digital Animation, 2 diplomas:
• 1-year WSQ Diploma in Animation, DigiPen Institute of Technology (Singapore)
• 3-year Diploma in Digital Media Design (Animation), Nanyang Polytechnic (NYP)
Languages: Native in English, Native in Chinese Mandarin 中⽂, Intermediate in Korean 한국어
BATTLESKY BRIGADE (unreleased) (iOS/Android)
Art Lead
ASSASSIN'S CREED ORIGINS (PS4/XONE/PC)
Artist / Art Outsource
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SKULL AND BONES (unreleased) (PS4/XONE/PC)
Artist on Ships
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ASSASSIN'S CREED ROGUE (PS3/X360/PC)
Level Artist on Forts
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ASSASSIN'S CREED IV: BLACK FLAG (PS3/PS4/X360/XONE/PC)
Junior Artist on Ships
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ASSASSIN'S CREED III (PS3/X360/PC)
Junior Artist on Ships